> For the complete documentation index, see [llms.txt](https://hexhunt.gitbook.io/hexhunt/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://hexhunt.gitbook.io/hexhunt/of-sword-and-sorcery/magic/zeal.md).

# Zeal

Zeal is the representation of a character's faith which grants him magic-using powers. This is provided by the [soulstone ](/hexhunt/of-sword-and-sorcery/magic/soulstone.md)bound to the magic-user's soul through a ritual, purifying it. &#x20;

Zeal value ranges from 1 to 6. A character starts the game with a zeal score equal to its INT.

Each **failed attempt at casting a spell** decreases zeal by one. When zeal of a character reaches zero

* soulstone's corrupting effect is activated
* the character cannot cast any spells&#x20;
* cannot learn any new spells

until his zeal score is greater than zero.&#x20;

To increase zeal, a character may perform rituals using its ritual kit (holy relics), or do deeds for his faith. Alternately the player may discard one card per level from their hand.
