> For the complete documentation index, see [llms.txt](https://hexhunt.gitbook.io/hexhunt/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://hexhunt.gitbook.io/hexhunt/of-sword-and-sorcery/combat/attacking-and-damaging.md).

# Attacking and Damaging

To **attack** (firing, swinging):

1. Pick a target&#x20;
2. Roll a d6, and add the FORT if it’s a melee (swing), or REFL if it’s a ranged (fire) attack.&#x20;
3. Compare the result with the target’s DEX.
4. If the result is higher, the attack registers a hit.
5. Roll for damage. Subtract the roll from target’s HP. Target’s armour nullifies (absorbs) damage equal to its defence.&#x20;

&#x20;If you roll a six on an attack roll, it triggers a [critical](/hexhunt/of-sword-and-sorcery/equipment/weapons.md#critical-hits), if available.
