Terrain
Woods, steep slopes, soft sands, stairs and ladders, debris, and marshes are examples of rough terrain.
Hedges, walls, windows, ditches, doors count as obstacles.
Type
Effect
Flat
No effect
Rough
When crossing over rough terrain, count each hex of rough terrain crossed as two hexes.
Higher ground
When attacking a target on lower ground hex, receive a +1 bonus to attack rolls. The combatant must be engaged.
Lower ground
When attacking a target on higher ground hex, receive a +1 penalty to attack rolls. The combatant must be engaged.
Obstacle
Crossing an obstacle expends half of a characterβs movement allowance.
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