> For the complete documentation index, see [llms.txt](https://hexhunt.gitbook.io/hexhunt/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://hexhunt.gitbook.io/hexhunt/of-sword-and-sorcery/combat/terrain.md).

# Terrain

Woods, steep slopes, soft sands, stairs and ladders, debris, and marshes are examples of **rough** terrain.

&#x20;Hedges, walls, windows, ditches, doors count as **obstacles**.

<table><thead><tr><th width="164.5">Type</th><th>Effect</th></tr></thead><tbody><tr><td>Flat</td><td>No effect</td></tr><tr><td>Rough</td><td>When crossing over rough terrain, count each hex of rough terrain crossed as two hexes.</td></tr><tr><td>Higher ground</td><td>When attacking a target on lower ground hex, receive a +1 bonus to attack rolls. The combatant must be <em>engaged.</em></td></tr><tr><td>Lower ground</td><td>When attacking a target on higher ground hex, receive a +1 penalty to attack rolls. The combatant must be <em>engaged.</em></td></tr><tr><td>Obstacle</td><td>Crossing an obstacle expends half of a character’s movement allowance.</td></tr></tbody></table>
