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Hexhunt
  • HEXHUNT
  • 📓Of Sword & Sorcery
    • Character
      • Abilities and Perks
      • Character Generation
      • Health Points
      • Alignment
      • Classes
        • Warrior
        • Priest
        • Witch
        • Pariah
      • Starting Money
    • Equipment
      • Weapons
      • Armour
      • Camping
      • Clothing
      • Containers
      • Cooking
      • Specialist Kits
      • Tools
      • Transportation
      • Writing
      • Market Goods
    • Combat
      • Combat Sequence
      • Initiative
      • Attacking and Damaging
      • Actions, unengaged
      • Actions, engaged
      • Facing
      • Morale
      • Terrain
      • Mounted Combat
      • Alternate Combat Rules
      • Monster Tactics
      • To Hit Matrix
    • Magic
      • Zeal
      • Soulstone
      • Corruption
      • Spellcasting
      • Spells
      • Revealing
      • Brewing
      • Spellbinding
      • Enchanting and Blessing
  • 📕Of Crypts and Wilderness
    • Gameplay
    • Units of Measurement
    • Mechanics
      • Deck and Cards
      • Checks and Saves
      • Movement
      • Encumbrance
      • Hunger and Thirst
      • Weather
      • Humours, Diseases, Surgery
    • Actions
      • Delve Actions
        • Search
        • Loot
        • Listen
        • Enter
        • Sup
        • Respite
      • Exploration Actions
        • Survey
        • Forage
        • Fish
        • Hunt, Track, Set Traps
        • Cook
        • Harvest
        • Graze Animals
        • Rest and Encamp
        • Mountaineering
    • Events
      • POI Events
        • POI Incidents
        • POI Objects
        • POI Monsters
      • Overland Events
        • Incident
        • Object
        • Monster
    • Missions
      • Tasks
      • Quests
      • Hunts
      • Contracts
    • Factions
    • Retainers
    • NPCs
    • Divination
    • Coinage and Trade
    • Tomes and Scrolls
    • Company Rules
    • Domain Rules
      • Construction
    • Maritime Affairs
    • Appendix A
      • Traps
      • Treasure
      • Secret Doors
    • Appendix B
      • Alchemical Materials
      • Armour
      • Beverages
      • Camp Equipment
      • Charms
      • Cloth
      • Clothing
      • Concoctions
      • Container
      • Cooking Equipment
      • Corpse, Carcass
      • Dairy
      • Essences, Perfumes
      • Field Rations
      • Flowers, fresh and dried
      • Fruit
      • Gemstones
      • Grain, feed
      • Herbs, spices, nuts
      • Liquids
      • Lumber
      • Meat
      • Metals, Metalloids
      • Minerals, Stones,Pigments
      • Misc. Tools
      • Mould, Fungi
      • Mundane Items
      • Oils
      • Oils, Spirits
      • Seasonings
      • Specialist Kits
      • Spellbound Items
      • Stones, bricks
      • Talismans
      • Tomes, scrolls
      • Transportation
      • Trinkets
      • Valuables
      • Vegetables
      • Vitriols
      • Waters
      • Weapons
      • Writing Materials
  • 📘Of Men & Monsters
    • Men
      • Humans
      • Abhumans
    • Monsters
      • Beasts
      • Legendary Monsters
        • Bugbears
        • Ogres
        • Giants
        • Trolls
        • Dragons
        • Demons
    • Appendix C
      • POI Generation
    • License
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  1. Of Crypts and Wilderness
  2. Appendix A

Secret Doors

d66
How to open it

11

A trinket must be placed on it.

12

A poison must melt the lock.

13

A magic-user must touch the handle.

14

The lock must receive magical damage.

15

Human blood must be smeared on the door.

16

A coin must be inserted into a socket.

21

A gemstone must be inserted into a socket.

22

An abhuman must touch it.

23

A magical weapon must be placed.

24

Ancient words on it must be spoken.

25

Souldust must be sprinkled upon it.

26

Only a demon killer can open it.

31

A killer must open it.

32

A mirror must be held against the lock.

33

A book must be burnt in front of it.

34

A spell must be cast with a spellbound item in front of it.

35

Someone must be killed in the chamber.

36

A lever must be pulled in the previous chamber. (4/6 chance of finding it)

41

Water must be poured on the door.

42

An incantation must be recited. (one punct)

43

The doorstep must be covered with flour.

44

Honey must be poured inside the lock.

45

The door must be covered with cloth.

46

A loud cry is required to activate the lock mechanism.

51

An arrow must be placed inside the lock.

52

A symbol must be drawn on the door with chalk.

53

A horn must be blown.

54

A bone must be broken.

55

It must be gently pushed with the index finger at an exact spot.

56

Another door must be locked in the previous room.

61

A padlock must be put on another door.

62

A bottle must be smashed against the door.

63

The door must be set to fire.

64

An oath must be spoken.

65

A promise must be broken.

66

A life must be taken.

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Last updated 2 years ago

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