Weapons
Last updated
Last updated
There are two types of weapons: melee and ranged.
Weapons cause damage in varying degrees. (d6, 2d6, 3d6). The die value of any weapon your character is wielding is your damage die. And there are three types of damage; slashing (SL), crushing (CR), and piercing (PI). The type of weapon damage affects the damage dealt against different armour. (see Armour)
There are one-handed and two-handed weapons. All ranged weapons are two-handed. Any weapon that uses multiple damage die (2d6, 3d6) is also two-handed.
There are three different ranges for weapons, short-, medium-, and long-range. Each type of ranged weapon has different effective ranges
Ranged weapon type | Effective range |
---|---|
If you want to use your ranged weapon to attack beyond its effective range, you can add the short-range distance to your weaponโs range but the maximum damage a hit can cause is 1d6 and you donโt get any critical hits.
A critical hit happens when you roll a 6 on an attack roll. There are also six types of criticals.
Critical type | Effect |
---|---|
If you donโt want to differentiate critical hits, and prefer a quicker approach to criticals, you can use maim for all critical hits.
Below you will find a list of melee weapons.
Below you will find a list of ranged weapons.
When in backpack, all weapons occupy slots equal to their attack die. (1, 2, or 3).
Weapon | Damage | Type | Critical | Cost |
---|---|---|---|---|
Weapon | Damage | Type | Critical | Range | Ammo |
---|---|---|---|---|---|
Short-range
25 yards
Medium-range
50 yards
Long-range
75 yards
Bloody
causes +1 damage for six rounds.
Brutal
breaks armour, rendering it ineffective and useless.
Cripple
limits targetโs movement to 1.
Gut
causes 1d6 damage the next combat round.
Maim
deals maximum damage automatically.
Split
destroys the shield the target is wielding. (if any)
Axe, hand
1d6
slash
maim
Axe, battle
2d6
slash
bloody
Axe, great
3d6
slash
split
Club, light
1d6
crush
maim
Club, medium
2d6
crush
brutal
Club, heavy
3d6
crush
brutal
Dagger
1d6
pierce
bloody
Hammer, war
2d6
crush
split
Hammer, great
3d6
crush
brutal
Mace, light
1d6
crush
maim
Mace, heavy
2d6
crush
cripple
Mace, maul
3d6
crush
brutal
Pike, short
2d6
pierce
gut
Pike, long
3d6
pierce
gut
Spear, short
1d6
pierce
maim
Spear, long
2d6
pierce
brutal
Staff, quarter
1d6
crush
maim
Staff, long
2d6
crush
split
Sword, short
1d6
slash
split
Sword, long
2d6
slash
bloody
Sword, great
3d6
slash
Bow, self
1d6
pierce
maim
S
arrow
Bow, short
2d6
pierce
maim
M
arrow
Bow, long
3d6
pierce
cripple
L
arrow
Crossbow, light
1d6
pierce
maim
S
bolt
Crossbow, heavy
2d6
pierce
brutal
M
bolt
Javelin
2d6
pierce
gut
M
javelin
Knife, throwing
1d6
pierce
bloody
S
knife
Sling
1d6
crush
split
M
bullet