Coinage and Trade
Coinage
There are three types of coinage used; gold, silver and bronze. The value of gold to silver is 1:12, and silver to bronze is 1:30. The most common coin is the bronze coin.
Bronze (¢) | Silver (₵) | Gold (₡) | |
---|---|---|---|
1 Bronze | 1/30 | 1/360 | |
1 Silver | 30 | - | 1/12 |
1 Gold | 360 | 30 | - |
Trade
When you stumble upon a settlement, or a fortification, which is in use or occupied, you can try your hand in trade.
First, roll a d66 two times on the Trade Goods table to determine what goods is in need in the market for the current season (up to three months), and then roll a d66 again two times to determine what goods is in surplus in that market. This step takes two watches, and must be performed during daytime at the market.
d66 | Goods | Type | Unit (weight) | Price |
---|---|---|---|---|
11 | Alchemical Materials | |||
12 | Animals (livestock) | |||
13 | Armour | |||
14 | Beverages | |||
15 | Bread | |||
16 | Camp equipment | |||
21 | Cloth | |||
22 | Clothing | |||
23 | Container | |||
24 | Cooking equipment | |||
25 | Dairy | |||
26 | Essences and perfumes | |||
31 | Field rations | |||
32 | Fresh and dried flowers | |||
33 | Fruit | |||
34 | Gemstones | |||
35 | Grain and feed | |||
36 | Herbs, spices, nuts | |||
41 | Liquids | |||
42 | Lumber | |||
43 | Meat | |||
44 | Metals and metalloids | |||
45 | Minerals, pigments | |||
46 | Misc. Tools | |||
51 | Mould and Fungi | |||
52 | Oils | |||
53 | Oils and spirits | |||
54 | Seasonings | |||
55 | Speicalist Kits | |||
56 | Stones and bricks | |||
61 | Transportation | |||
62 | Vegetable | |||
63 | Vitriols | |||
64 | Waters | |||
65 | Weapons | |||
66 | Writing Materials |
Second, roll a d6 for each of the four trade goods to determine the period that they will be needed/in surplus, and interpret the results in weeks. (As you are not the only seller/buyer in the land, someone else will conduct his business.) When you visit the same place within the same season, roll a d6 again.
Next, determine the amount of need/surplus by rolling a d6 and multiplying it by 100 for each item separately. This gives you the number of units available for trade for the period. This step takes two watches, and must be performed during daytime at the market.
Then, to determine the price in that specific market, roll a d6 for each item needed and in surplus and add the roll to the base price given in the price list, if it is in demand, and subtract it from the base price if it is in surplus.
Finally, determine the amount of tax to be paid to the authorities by rolling a d6 and pay it in % of the flat cost of the goods traded.
d6 | Tax |
---|---|
1 | %20 |
2-3 | %10 |
4-5 | %5 |
6 | no tax |
You can sell a product even if it's not in one of the demands, but from the lowest price possible.
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