πŸ“–
Hexhunt
  • HEXHUNT
  • πŸ““Of Sword & Sorcery
    • Character
      • Abilities and Perks
      • Character Generation
      • Health Points
      • Alignment
      • Classes
        • Warrior
        • Priest
        • Witch
        • Pariah
      • Starting Money
    • Equipment
      • Weapons
      • Armour
      • Camping
      • Clothing
      • Containers
      • Cooking
      • Specialist Kits
      • Tools
      • Transportation
      • Writing
      • Market Goods
    • Combat
      • Combat Sequence
      • Initiative
      • Attacking and Damaging
      • Actions, unengaged
      • Actions, engaged
      • Facing
      • Morale
      • Terrain
      • Mounted Combat
      • Alternate Combat Rules
      • Monster Tactics
      • To Hit Matrix
    • Magic
      • Zeal
      • Soulstone
      • Corruption
      • Spellcasting
      • Spells
      • Revealing
      • Brewing
      • Spellbinding
      • Enchanting and Blessing
  • πŸ“•Of Crypts and Wilderness
    • Gameplay
    • Units of Measurement
    • Mechanics
      • Deck and Cards
      • Checks and Saves
      • Movement
      • Encumbrance
      • Hunger and Thirst
      • Weather
      • Humours, Diseases, Surgery
    • Actions
      • Delve Actions
        • Search
        • Loot
        • Listen
        • Enter
        • Sup
        • Respite
      • Exploration Actions
        • Survey
        • Forage
        • Fish
        • Hunt, Track, Set Traps
        • Cook
        • Harvest
        • Graze Animals
        • Rest and Encamp
        • Mountaineering
    • Events
      • POI Events
        • POI Incidents
        • POI Objects
        • POI Monsters
      • Overland Events
        • Incident
        • Object
        • Monster
    • Missions
      • Tasks
      • Quests
      • Hunts
      • Contracts
    • Factions
    • Retainers
    • NPCs
    • Divination
    • Coinage and Trade
    • Tomes and Scrolls
    • Company Rules
    • Domain Rules
      • Construction
    • Maritime Affairs
    • Appendix A
      • Traps
      • Treasure
      • Secret Doors
    • Appendix B
      • Alchemical Materials
      • Armour
      • Beverages
      • Camp Equipment
      • Charms
      • Cloth
      • Clothing
      • Concoctions
      • Container
      • Cooking Equipment
      • Corpse, Carcass
      • Dairy
      • Essences, Perfumes
      • Field Rations
      • Flowers, fresh and dried
      • Fruit
      • Gemstones
      • Grain, feed
      • Herbs, spices, nuts
      • Liquids
      • Lumber
      • Meat
      • Metals, Metalloids
      • Minerals, Stones,Pigments
      • Misc. Tools
      • Mould, Fungi
      • Mundane Items
      • Oils
      • Oils, Spirits
      • Seasonings
      • Specialist Kits
      • Spellbound Items
      • Stones, bricks
      • Talismans
      • Tomes, scrolls
      • Transportation
      • Trinkets
      • Valuables
      • Vegetables
      • Vitriols
      • Waters
      • Weapons
      • Writing Materials
  • πŸ“˜Of Men & Monsters
    • Men
      • Humans
      • Abhumans
    • Monsters
      • Beasts
      • Legendary Monsters
        • Bugbears
        • Ogres
        • Giants
        • Trolls
        • Dragons
        • Demons
    • Appendix C
      • POI Generation
    • License
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On this page
  • Priest Skills
  • Priest Careers
  1. Of Sword & Sorcery
  2. Character
  3. Classes

Priest

PreviousWarriorNextWitch

Last updated 1 year ago

A priest is a member of a cult or a church, under priestly obligations, and a devout believer.

Priest Skills

As magic-users, priests have some extraordinairy talents which include the use of .

Arcanum

Arcanum is the art of making concoctions (both harmful and useful) within the priestly tradition. It requires an arcanum kit, as well as all the ingredients required by the formula.

All formulae work on similar principles and require at least one of the primary and secondary elements in addition to a base, and some .

All ingredients have a value, ranging from one to six, which is required in the brewing of concoction.

Ingredient
Type
Value

Souldust

Ethereal

6

Brimstone

Primary

2

Salt

Primary

1

Mercury

Primary

3

Butter of antimony

Base, potion

1

Butter of tin

Base, potion

1

Spirit of vitriol

Base, potion

1

Spirit of box

Base, potion

1

Spirit of salt

Base, potion

1

Blue vitriol

Base, bane

1

Green vitriol

Base, bane

1

Red vitriol

Base, bane

1

Sweet vitriol

Base, bane

1

White vitriol

Base, bane

1

Tin

Secondary

2

Iron

Secondary

2

Copper

Secondary

2

Bronze

Secondary

2

Silver

Secondary

2

Gold

Secondary

2

Quicksilver

Secondary

3

Antimony

Secondary

3

Bismuth

Secondary

3

Cadmia

Secondary

3

Calamine

Secondary

3

Chalk

Secondary

3

Chrome green

Secondary

4

Chrome orange

Secondary

4

Chrome red

Secondary

4

Chrome yellow

Secondary

4

Cinnabar

Secondary

4

Cuprite

Secondary

4

Galena

Secondary

5

Gypsum

Secondary

5

Lime

Secondary

5

Marcasite

Secondary

5

Massicot

Secondary

5

Orpiment

Secondary

5

Nix alba

Secondary

6

Plumbago

Secondary

6

Powder of Algaroth

Secondary

6

Relagar

Secondary

6

Colcothar

Secondary

6

Stibnite

Secondary

6

Verdigris

Secondary

6

Zaffre

Secondary

6

To prepare a concoction,

  1. Roll six d6s for the first step, and place a single die at the base position. This die cannot move.

  2. Roll the remaining five d6s and place one (or two, if formula requires) into the primary position.

  3. Roll the remaining d6s and place one (or two, if formula requires) into the secondary position.

  4. Roll the remaining d6s and place one into the souldust position.

Now you can brew the concoction by exchanging connected/adjacent die to meet the required values for each item based on the formula. A character's number of available moves when brewing is equal to his INT.

Bless

Blessed items are created by priests for a specific purpose through elaborate rituals. They are also mostly found in wilderness or in points of interest, as relics of bygone times, or signs of failure of the past. They can also be created by Priests.

Blessing an item will imbue the chosen item with magical powers. To bless an item, a priest character must be in possession of a soulstone shard, and two cards in your hand, in addition to the item. Once both are secured, the blessing ritual can be performed.

To bless an object, roll an INT check. The result must be lower then INT score, otherwise the ritual fails. In case of a failure; the soulstone is wasted and the item is destroyed. Blessing an item takes two days, after which the Priest requires a full day of rest. Once the blessing attempt is successful, roll a d66 to determine the effect.

d66
Name and effect

11

...of Protection: +1 dmg, +3 dmg against bugbears

12

of the Soulcrusher: +6 dmg against demons

13

of the Greenskin: +2 dmg against humans, does not harm orcs

14

of Heaven’s Light: +2 dmg when in a POI. Emits a soft light

15

of the Dragon’s Dogma: +2 dmg, +4 dmg against dragons

16

of the Demon’s Bane: +2 dmg, +5 dmg against trolls

21

of Lighting: +1, double attack

22

of Fury: +2, +4 against ogres

23

of the Penetrator: +1, penetrates heavy armour

24

of the Holy Archpriest: +1, +3 against undead

25

of Vengeance: +1, +3 if the wielder is wounded by target

26

of Retribution: +6 against trolls, can cast an ethereal projectile (1d6) once a day.

31

32

33

34

35

36

41

42

43

44

45

46

51

52

53

54

55

56

61

62

63

64

65

66

Reveal

Spellbind

Spellcast (daybound)

Priest Careers

See .

See .

Priest characters have the ability to cast .

πŸ““
soulstone
souldust
revealing
spellbinding
daybound spells
Brewing concoctions (arcanum)