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Hexhunt
  • HEXHUNT
  • 📓Of Sword & Sorcery
    • Character
      • Abilities and Perks
      • Character Generation
      • Health Points
      • Alignment
      • Classes
        • Warrior
        • Priest
        • Witch
        • Pariah
      • Starting Money
    • Equipment
      • Weapons
      • Armour
      • Camping
      • Clothing
      • Containers
      • Cooking
      • Specialist Kits
      • Tools
      • Transportation
      • Writing
      • Market Goods
    • Combat
      • Combat Sequence
      • Initiative
      • Attacking and Damaging
      • Actions, unengaged
      • Actions, engaged
      • Facing
      • Morale
      • Terrain
      • Mounted Combat
      • Alternate Combat Rules
      • Monster Tactics
      • To Hit Matrix
    • Magic
      • Zeal
      • Soulstone
      • Corruption
      • Spellcasting
      • Spells
      • Revealing
      • Brewing
      • Spellbinding
      • Enchanting and Blessing
  • 📕Of Crypts and Wilderness
    • Gameplay
    • Units of Measurement
    • Mechanics
      • Deck and Cards
      • Checks and Saves
      • Movement
      • Encumbrance
      • Hunger and Thirst
      • Weather
      • Humours, Diseases, Surgery
    • Actions
      • Delve Actions
        • Search
        • Loot
        • Listen
        • Enter
        • Sup
        • Respite
      • Exploration Actions
        • Survey
        • Forage
        • Fish
        • Hunt, Track, Set Traps
        • Cook
        • Harvest
        • Graze Animals
        • Rest and Encamp
        • Mountaineering
    • Events
      • POI Events
        • POI Incidents
        • POI Objects
        • POI Monsters
      • Overland Events
        • Incident
        • Object
        • Monster
    • Missions
      • Tasks
      • Quests
      • Hunts
      • Contracts
    • Factions
    • Retainers
    • NPCs
    • Divination
    • Coinage and Trade
    • Tomes and Scrolls
    • Company Rules
    • Domain Rules
      • Construction
    • Maritime Affairs
    • Appendix A
      • Traps
      • Treasure
      • Secret Doors
    • Appendix B
      • Alchemical Materials
      • Armour
      • Beverages
      • Camp Equipment
      • Charms
      • Cloth
      • Clothing
      • Concoctions
      • Container
      • Cooking Equipment
      • Corpse, Carcass
      • Dairy
      • Essences, Perfumes
      • Field Rations
      • Flowers, fresh and dried
      • Fruit
      • Gemstones
      • Grain, feed
      • Herbs, spices, nuts
      • Liquids
      • Lumber
      • Meat
      • Metals, Metalloids
      • Minerals, Stones,Pigments
      • Misc. Tools
      • Mould, Fungi
      • Mundane Items
      • Oils
      • Oils, Spirits
      • Seasonings
      • Specialist Kits
      • Spellbound Items
      • Stones, bricks
      • Talismans
      • Tomes, scrolls
      • Transportation
      • Trinkets
      • Valuables
      • Vegetables
      • Vitriols
      • Waters
      • Weapons
      • Writing Materials
  • 📘Of Men & Monsters
    • Men
      • Humans
      • Abhumans
    • Monsters
      • Beasts
      • Legendary Monsters
        • Bugbears
        • Ogres
        • Giants
        • Trolls
        • Dragons
        • Demons
    • Appendix C
      • POI Generation
    • License
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On this page
  • Degress of Gameplay
  • Rounds
  1. Of Crypts and Wilderness

Gameplay

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Last updated 2 years ago

Degress of Gameplay

There are three types of gameplay. Firstly; the character gameplay, in which you control a single character, and any retainers. Then you there is skirmish gameplay, in which you control a small warband, finally there is the domain gameplay in which you control various warbands, waging battles.

There are five degrees of round, each with different scopes; combat, delve, exploration, company, and faction, and each operate on a different level, in the sense that the focal units of measurement with each type of round differ. You may alternate among these degrees, zooming in and out as you see fit.

Combat, delve, and explorion rounds fits into the first type of ; i.e character type. Company rounds belong to the skirmish gameplay, and the faction rounds belong to the domain gameplay.

Combat is for moments of fighting. It uses a one-yard hex grid, and its standard round duration is a moment. Delve is for going into points of interest to find, and occasionally kill things. Its standard round duration is a punct. Exploration is for traveling overland and hexcrawling, and it operates on one-league hexes and its round duration is a watch. Company is for actions when you set up a base of operation, and you have started to gain a small following. It also operates on one-league hexes and its round duration is a week. And finally the domain round operates on one-league hex maps and its round duration is one month.

Rounds

The game is time-tracked; meaning the available for your character, and the happening around him are determined by the passage of time.

Time is tracked in rounds. There are five types of rounds.

Round
Duration
Use

Combat

a moment

for fighting monsters and men

Delve

a punct

for delving into points of interest

Exploration

a watch

for surviving in the wilderness

Company

a week

for exerting influence with your retainers

Domain

a month

for establishing dominance with your power

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