Survey
Some hexes a character travels through might include a point of interest. A point of interest can be anything from a landmark, to an abandoned quarry, and to a town. Simply travelling through a hex does not reveal if it has a POI. A hex must be surveyed to determine if it has a POI.
To conduct a survey, spend a watch in that hex and roll a d6. There is a 1/6 chance that you will stumble upon a point of interest. In such a case, roll a d66 to determine the POI and roll an additional two d6s to determine the age of the structure, and POI’s status.
Points of Interest
If you roll 1 on a survey roll, roll a d66 and refer to the table below. It lists the basic six types of a POI: settlement, fortification, religious, landmark, underworld, and lair.
Settlement | Fortification | Religious | Landmark | Underworld | Lair |
---|---|---|---|---|---|
11 Camp | 21 Outpost | 31 Altar | 41 Cairn | 51 Cellar | 61 Bugbear |
12 Cottage | 22 Tower | 32 Shrine | 42 Totem | 52 Pit | 62 Ogre |
13 Hamlet | 23 Garrison | 33 Chapel | 43 Obelisk | 53 Quarry | 63 Giant |
13 Village | 24 Keep | 34 Hermitage | 44 Pillar | 54 Mine | 64 Troll |
15 Manor | 25 Barracks | 35 Reliquary | 45 Monolith | 55 Cave | 65 Dragon |
16 Town | 26 Castle | 36 Temple | 46 Statue | 56 Dungeon | 66 Demon |
And next, roll two d6s; one to determine the age and condition, and another for status.
d6 | Age and condition | Status |
---|---|---|
1 | Current: newly built | Long abandoned |
2 | Recent: slightly aged | Recently abandoned |
3 | Old: worn | Partially in-use |
4 | Historical: crumbling | In-use |
5 | Ancient: in ruins | Partially occupied |
6 | Alien/Unknown: foundations only | Occupied |
Abandoned means that the structure is not in use and left. In-use means that the structure might still be operating under its original purpose. Occupied means that the structure is in use outside of its original purpose, and probably used by others than its original builders.
If the POI is occupied, roll a d6 to determine the occupiers.
d6 | Occupied by |
---|---|
1 | Beasts |
2 | Criminals |
3 | Heretics |
4 | Abhumans |
5 | Legendary Monster |
6 | Demon |
Water
If the roll is 2 to survey, you stumble upon a body of water.
d6 | Body of Water | Direction |
---|---|---|
1 | Marsh | North |
2 | Creek* | Northeast |
3 | River* | Northwest |
4 | Pond | Southeast |
5 | Lake | Southwest |
6 | Spring | South |
*For river and creek, roll a direction die, then roll a d6 to determine the length. If you roll a 5 or 6, roll another d6 and add it to the initial roll. The final result determines the number of oxgangs it runs along. For creeks and rivers there’s 2/6 per hex that you will stumble upon a ford or a bridge.
To determine the size of a marsh, a pond, or a lake, roll a d6. It covers oxgangs equal to the roll. If you roll a six, re-roll and add the result to the initial roll.
Path/Road
And if you discover a path or a road, use flat terrain movement rates regardless of the terrain typeas you travel through that hex.
Getting Lost
Surveying also prevents getting lost. Whenever you are leaving a hex you have not surveyed, roll a d6. There’s a 1/6 chance that you’ll get lost, and if the weather is foggy, snowy, or rainy, receive there's a 2/6 chance you'll get lost. Lost characters spend an additional watch if its daytime, additional two watches if its night time to re-orient themselves.
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