📖
Hexhunt
  • HEXHUNT
  • 📓Of Sword & Sorcery
    • Character
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        • Warrior
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    • Combat
      • Combat Sequence
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      • To Hit Matrix
    • Magic
      • Zeal
      • Soulstone
      • Corruption
      • Spellcasting
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      • Revealing
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      • Spellbinding
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  • 📕Of Crypts and Wilderness
    • Gameplay
    • Units of Measurement
    • Mechanics
      • Deck and Cards
      • Checks and Saves
      • Movement
      • Encumbrance
      • Hunger and Thirst
      • Weather
      • Humours, Diseases, Surgery
    • Actions
      • Delve Actions
        • Search
        • Loot
        • Listen
        • Enter
        • Sup
        • Respite
      • Exploration Actions
        • Survey
        • Forage
        • Fish
        • Hunt, Track, Set Traps
        • Cook
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        • Rest and Encamp
        • Mountaineering
    • Events
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    • Appendix A
      • Traps
      • Treasure
      • Secret Doors
    • Appendix B
      • Alchemical Materials
      • Armour
      • Beverages
      • Camp Equipment
      • Charms
      • Cloth
      • Clothing
      • Concoctions
      • Container
      • Cooking Equipment
      • Corpse, Carcass
      • Dairy
      • Essences, Perfumes
      • Field Rations
      • Flowers, fresh and dried
      • Fruit
      • Gemstones
      • Grain, feed
      • Herbs, spices, nuts
      • Liquids
      • Lumber
      • Meat
      • Metals, Metalloids
      • Minerals, Stones,Pigments
      • Misc. Tools
      • Mould, Fungi
      • Mundane Items
      • Oils
      • Oils, Spirits
      • Seasonings
      • Specialist Kits
      • Spellbound Items
      • Stones, bricks
      • Talismans
      • Tomes, scrolls
      • Transportation
      • Trinkets
      • Valuables
      • Vegetables
      • Vitriols
      • Waters
      • Weapons
      • Writing Materials
  • 📘Of Men & Monsters
    • Men
      • Humans
      • Abhumans
    • Monsters
      • Beasts
      • Legendary Monsters
        • Bugbears
        • Ogres
        • Giants
        • Trolls
        • Dragons
        • Demons
    • Appendix C
      • POI Generation
    • License
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On this page
  • Points of Interest
  • Water
  • Path/Road
  • Getting Lost
  1. Of Crypts and Wilderness
  2. Actions
  3. Exploration Actions

Survey

Some hexes a character travels through might include a point of interest. A point of interest can be anything from a landmark, to an abandoned quarry, and to a town. Simply travelling through a hex does not reveal if it has a POI. A hex must be surveyed to determine if it has a POI.

To conduct a survey, spend a watch in that hex and roll a d6. There is a 1/6 chance that you will stumble upon a point of interest. In such a case, roll a d66 to determine the POI and roll an additional two d6s to determine the age of the structure, and POI’s status.

d6
Result

1

2

3

4

Nothing

5

Nothing

6

Nothing

Points of Interest

If you roll 1 on a survey roll, roll a d66 and refer to the table below. It lists the basic six types of a POI: settlement, fortification, religious, landmark, underworld, and lair.

Settlement
Fortification
Religious
Landmark
Underworld
Lair

11 Camp

21 Outpost

31 Altar

41 Cairn

51 Cellar

61 Bugbear

12 Cottage

22 Tower

32 Shrine

42 Totem

52 Pit

62 Ogre

13 Hamlet

23 Garrison

33 Chapel

43 Obelisk

53 Quarry

63 Giant

13 Village

24 Keep

34 Hermitage

44 Pillar

54 Mine

64 Troll

15 Manor

25 Barracks

35 Reliquary

45 Monolith

55 Cave

65 Dragon

16 Town

26 Castle

36 Temple

46 Statue

56 Dungeon

66 Demon

And next, roll two d6s; one to determine the age and condition, and another for status.

d6
Age and condition
Status

1

Current: newly built

Long abandoned

2

Recent: slightly aged

Recently abandoned

3

Old: worn

Partially in-use

4

Historical: crumbling

In-use

5

Ancient: in ruins

Partially occupied

6

Alien/Unknown: foundations only

Occupied

Abandoned means that the structure is not in use and left. In-use means that the structure might still be operating under its original purpose. Occupied means that the structure is in use outside of its original purpose, and probably used by others than its original builders.

If the POI is occupied, roll a d6 to determine the occupiers.

d6
Occupied by

1

Beasts

2

Criminals

3

Heretics

4

Abhumans

5

Legendary Monster

6

Demon

Water

If the roll is 2 to survey, you stumble upon a body of water.

d6
Body of Water
Direction

1

Marsh

North

2

Creek*

Northeast

3

River*

Northwest

4

Pond

Southeast

5

Lake

Southwest

6

Spring

South

*For river and creek, roll a direction die, then roll a d6 to determine the length. If you roll a 5 or 6, roll another d6 and add it to the initial roll. The final result determines the number of oxgangs it runs along. For creeks and rivers there’s 2/6 per hex that you will stumble upon a ford or a bridge.

To determine the size of a marsh, a pond, or a lake, roll a d6. It covers oxgangs equal to the roll. If you roll a six, re-roll and add the result to the initial roll.

Path/Road

And if you discover a path or a road, use flat terrain movement rates regardless of the terrain typeas you travel through that hex.

Getting Lost

PreviousExploration ActionsNextForage

Last updated 2 years ago

Surveying also prevents getting lost. Whenever you are leaving a hex you have not surveyed, roll a d6. There’s a 1/6 chance that you’ll get lost, and if the is foggy, snowy, or rainy, receive there's a 2/6 chance you'll get lost. Lost characters spend an additional watch if its daytime, additional two watches if its night time to re-orient themselves.

📕
weather
POI
Water
Path/Road