Search
Whenever you enter a new chamber at a POI, you may choose to spend a punct to search. Searching reveals any potential threats and valuables.
Roll 2d6s to search:
8-9
nothing
nothing
nothing
special?
Trap
If the roll is trap sprung, roll a d66 to determine the trap. For detailed explanations of each trap type, see Appendix A.
11-12
Missile: darts
FORT
13-14
Missile: spears
FORT
15-16
Missile: arrows
FORT
21-22
Pit: sewage pond
REFL
23
Pit: toxic waste pond
REFL
24-25
Pit: burning tar pond
REFL
26
Pit: spikes
REFL
31-33
Collapse: floor collapsing
34-36
Collapse: ceiling collapsing
41-42
Magical: fireball
WILL
43-44
Magical: electric shock
WILL
45-46
Magical: magic missile
WILL
51-53
Block: on exit blocked
54-55
Block: two exits blocked
56
Block: all exits blocked
61
Flooding: sewage
62-63
Flooding: water
64-65
Gas
66
Cave-in
FORT
Den
If your search result is a den: occupied it means the monster is present in its den. Monsters at their den are usually hostile. Roll for the monster hiding in that chamber:
11-12
Bear
13-14
Coyote
15-16
Crow
21-22
Eagle
23-24
Fox
25-26
Hound
31-32
Hyena
33-34
Jaguar
35-36
Leopoard
41-42
Lion
43-44
Lynx
45-46
Panther
51-52
Rat
53-54
Serpent
55-56
Snake
61-62
Tiger
63-64
Vulture
65-66
Wolf
Object
If you roll a an object, roll a d66 and refer to the related column in the POI Objects table.
Furnishing
When searching a chamber, you may find a container. Determine the container type by rolling a d6, and then roll another d6 to determine the access status.
1
Shelf
Open
freely available for looting.
2
Cabinet
Stuck
must be forced open by a STR check.
3
Barrel
Blocked
blocked by an object. (spend 1 additional punct)
4
Chest
Trapped
must be disarmed for access.
5
Crate
Locked
must be picked.
6
Trunk
Sealed
must receive magic damage to break the seal.
Once you determine the container details, you may choose to loot it.
Secret Door
After searching the chamber, you might stumble upon a secret door. Secret doors are openings to a chamber which cannot be located on the map otherwise. First, roll a d6 to determine the secret door location in the chamber.
1
Floor (trapdoor)
2
Left
3
Right
4
Front
5
Back
6
Ceiling (trapdoor)
Then, to determine the specifics of the secret door, roll a d66 and refer to the Secret Doors table.
If the secret door has inscriptions or symbols, only Pariah characters can understand their meanings without further effort. Other characters must spend an additional punct to decipher the inscriptions. This requires a successful INT check.
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