Search

Whenever you enter a new chamber at a POI, you may choose to spend a punct to search. Searching reveals any potential threats and valuables.

Roll 2d6s to search:

special?

Trap

If the roll is trap sprung, roll a d66 to determine the trap. For detailed explanations of each trap type, see Appendix A.

d66TrapSave

11-12

Missile: darts

FORT

13-14

Missile: spears

FORT

15-16

Missile: arrows

FORT

21-22

Pit: sewage pond

REFL

23

Pit: toxic waste pond

REFL

24-25

Pit: burning tar pond

REFL

26

Pit: spikes

REFL

31-33

Collapse: floor collapsing

34-36

Collapse: ceiling collapsing

41-42

Magical: fireball

WILL

43-44

Magical: electric shock

WILL

45-46

Magical: magic missile

WILL

51-53

Block: on exit blocked

54-55

Block: two exits blocked

56

Block: all exits blocked

61

Flooding: sewage

62-63

Flooding: water

64-65

Gas

66

Cave-in

FORT

Den

If your search result is a den: occupied it means the monster is present in its den. Monsters at their den are usually hostile. Roll for the monster hiding in that chamber:

d66

11-12

Bear

13-14

Coyote

15-16

Crow

21-22

Eagle

23-24

Fox

25-26

Hound

31-32

Hyena

33-34

Jaguar

35-36

Leopoard

41-42

Lion

43-44

Lynx

45-46

Panther

51-52

Rat

53-54

Serpent

55-56

Snake

61-62

Tiger

63-64

Vulture

65-66

Wolf

Object

If you roll a an object, roll a d66 and refer to the related column in the POI Objects table.

Furnishing

When searching a chamber, you may find a container. Determine the container type by rolling a d6, and then roll another d6 to determine the access status.

d6ContainerStatusDescription

1

Shelf

Open

freely available for looting.

2

Cabinet

Stuck

must be forced open by a STR check.

3

Barrel

Blocked

blocked by an object. (spend 1 additional punct)

4

Chest

Trapped

must be disarmed for access.

5

Crate

Locked

must be picked.

6

Trunk

Sealed

must receive magic damage to break the seal.

Once you determine the container details, you may choose to loot it.

Secret Door

After searching the chamber, you might stumble upon a secret door. Secret doors are openings to a chamber which cannot be located on the map otherwise. First, roll a d6 to determine the secret door location in the chamber.

d6Location

1

Floor (trapdoor)

2

Left

3

Right

4

Front

5

Back

6

Ceiling (trapdoor)

Then, to determine the specifics of the secret door, roll a d66 and refer to the Secret Doors table.

If the secret door has inscriptions or symbols, only Pariah characters can understand their meanings without further effort. Other characters must spend an additional punct to decipher the inscriptions. This requires a successful INT check.

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