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Hexhunt
  • HEXHUNT
  • 📓Of Sword & Sorcery
    • Character
      • Abilities and Perks
      • Character Generation
      • Health Points
      • Alignment
      • Classes
        • Warrior
        • Priest
        • Witch
        • Pariah
      • Starting Money
    • Equipment
      • Weapons
      • Armour
      • Camping
      • Clothing
      • Containers
      • Cooking
      • Specialist Kits
      • Tools
      • Transportation
      • Writing
      • Market Goods
    • Combat
      • Combat Sequence
      • Initiative
      • Attacking and Damaging
      • Actions, unengaged
      • Actions, engaged
      • Facing
      • Morale
      • Terrain
      • Mounted Combat
      • Alternate Combat Rules
      • Monster Tactics
      • To Hit Matrix
    • Magic
      • Zeal
      • Soulstone
      • Corruption
      • Spellcasting
      • Spells
      • Revealing
      • Brewing
      • Spellbinding
      • Enchanting and Blessing
  • 📕Of Crypts and Wilderness
    • Gameplay
    • Units of Measurement
    • Mechanics
      • Deck and Cards
      • Checks and Saves
      • Movement
      • Encumbrance
      • Hunger and Thirst
      • Weather
      • Humours, Diseases, Surgery
    • Actions
      • Delve Actions
        • Search
        • Loot
        • Listen
        • Enter
        • Sup
        • Respite
      • Exploration Actions
        • Survey
        • Forage
        • Fish
        • Hunt, Track, Set Traps
        • Cook
        • Harvest
        • Graze Animals
        • Rest and Encamp
        • Mountaineering
    • Events
      • POI Events
        • POI Incidents
        • POI Objects
        • POI Monsters
      • Overland Events
        • Incident
        • Object
        • Monster
    • Missions
      • Tasks
      • Quests
      • Hunts
      • Contracts
    • Factions
    • Retainers
    • NPCs
    • Divination
    • Coinage and Trade
    • Tomes and Scrolls
    • Company Rules
    • Domain Rules
      • Construction
    • Maritime Affairs
    • Appendix A
      • Traps
      • Treasure
      • Secret Doors
    • Appendix B
      • Alchemical Materials
      • Armour
      • Beverages
      • Camp Equipment
      • Charms
      • Cloth
      • Clothing
      • Concoctions
      • Container
      • Cooking Equipment
      • Corpse, Carcass
      • Dairy
      • Essences, Perfumes
      • Field Rations
      • Flowers, fresh and dried
      • Fruit
      • Gemstones
      • Grain, feed
      • Herbs, spices, nuts
      • Liquids
      • Lumber
      • Meat
      • Metals, Metalloids
      • Minerals, Stones,Pigments
      • Misc. Tools
      • Mould, Fungi
      • Mundane Items
      • Oils
      • Oils, Spirits
      • Seasonings
      • Specialist Kits
      • Spellbound Items
      • Stones, bricks
      • Talismans
      • Tomes, scrolls
      • Transportation
      • Trinkets
      • Valuables
      • Vegetables
      • Vitriols
      • Waters
      • Weapons
      • Writing Materials
  • 📘Of Men & Monsters
    • Men
      • Humans
      • Abhumans
    • Monsters
      • Beasts
      • Legendary Monsters
        • Bugbears
        • Ogres
        • Giants
        • Trolls
        • Dragons
        • Demons
    • Appendix C
      • POI Generation
    • License
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On this page
  • Units of Time
  • Units of Length
  • Units of Area
  • Units of Weight
  • Units of Volume
  1. Of Crypts and Wilderness

Units of Measurement

This section lists units of measurement used throughout the rules. For reference, their metric equivalents are also provided.

Units of Time

Name
Equivalent
Use

Heartbeat

1 second

Moment

5 seconds

combat round

Minute

60 seconds

Punct

10 minutes

delve round

Hour

60 minutes

Watch

4 hours

exploration round

Day

24 hours

Week

7 days

company round, a run of a deck

Month

30 days

faction round

In addition, here are the most common names for the six watches of the day.

Watch
Name

1

Dawn

2

Morn

3

Noon

4

Afternoon

5

Evening

6

Night

Units of Length

Name
Equivalent
Use

thumb

2.5 cm

finger

10 cm

yard

1 meter

combat hex

rod

5 meters

furlong

150 meters

mile

1.25 kilometers

league

5 kilometers

wilderness hex

Units of Area

Name
Equivalent
Use

nook

100m2

oxgang

1.5km2

1/12 of a wilderness hex

virgate

4.5km2

1/4 of a wilderness hex

hide

16km2

1 wilderness hex

Below is a hide (hex) divided into oxgangs.

Units of Weight

Name
Equivalent
Use

grain

1 gr

dram

10 gr

ounce

25 gr

pound

500 gr

stone

2.5 kg

one encumbrance slot

amphora

50 kg

one slot for sea vessel shipment

Units of Volume

Name
Equivalent
Use

drop

1 ml

spoon

10 ml

pint

500 ml

bottle

1 lt

required daily water intake for humanoids

gallon

5 lt

barrel

50 lt

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Last updated 2 years ago

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