Classes

There are four archetypes, i.e. classes, to choose from for your character. These are warrior, priest, witch, and pariah.

The warrior and the witch are the representatives of the wilderness, of the old ways, of freedom, and of the darker side of the shadow, whereas the priest and the pariah are the representatives of civilization, of enclosed spaces, of light and of order.

Each class starts the game with certain advantages over the others.

ClassAbilityEdge

Warrior

STR

starts with 1d6 additional HP.

Priest

INT

starts with access to n daybound spells, n being equal to its INT.

Witch

INT

starts with access to n nightbound spells, n being equal to its INT.

Pariah

DEX

starts with 1d6 additional silver coins.

Skills

Each class has a specific set of skills, which only they have access to.

WarriorPriestWitchPariah

Double Attack

Arcanum

Herbalism

Backstab

Leader

Bless

Enchant

Climb

Monster Hunter

Reveal

Reveal

Detect

Rage

Spellbind

Spellbind

Disarm

Shield Block

Spellcast (daybound)

Spellcast (nightbound)

Hide

Specialist

Lockpick

Sneak

Read Languages

Careers

Careers are the paths that your character may trace, depending on the acts he performs. Each class has multiple career paths. Below you will find a list of starter kits for each class.

Starting Careers

Class123

Warrior

Hunter

Militia

Woodsman

Priest

Pilgrim

Student

Acolyte

Witch

Apprentice

Graverobber

Hermit

Pariah

Conman

Exile

Vagabond

Advancing Careers

To advance a character's career, the character must provide all the prerequisites for the advancement as described in the definition of that particular career step.

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