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  • 📓Of Sword & Sorcery
    • Character
      • Abilities and Perks
      • Character Generation
      • Health Points
      • Alignment
      • Classes
        • Warrior
        • Priest
        • Witch
        • Pariah
      • Starting Money
    • Equipment
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      • Armour
      • Camping
      • Clothing
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      • Cooking
      • Specialist Kits
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      • Writing
      • Market Goods
    • Combat
      • Combat Sequence
      • Initiative
      • Attacking and Damaging
      • Actions, unengaged
      • Actions, engaged
      • Facing
      • Morale
      • Terrain
      • Mounted Combat
      • Alternate Combat Rules
      • Monster Tactics
      • To Hit Matrix
    • Magic
      • Zeal
      • Soulstone
      • Corruption
      • Spellcasting
      • Spells
      • Revealing
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      • Enchanting and Blessing
  • 📕Of Crypts and Wilderness
    • Gameplay
    • Units of Measurement
    • Mechanics
      • Deck and Cards
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      • Movement
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      • Weather
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    • Actions
      • Delve Actions
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      • Exploration Actions
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    • Company Rules
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    • Appendix A
      • Traps
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    • Appendix B
      • Alchemical Materials
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      • Charms
      • Cloth
      • Clothing
      • Concoctions
      • Container
      • Cooking Equipment
      • Corpse, Carcass
      • Dairy
      • Essences, Perfumes
      • Field Rations
      • Flowers, fresh and dried
      • Fruit
      • Gemstones
      • Grain, feed
      • Herbs, spices, nuts
      • Liquids
      • Lumber
      • Meat
      • Metals, Metalloids
      • Minerals, Stones,Pigments
      • Misc. Tools
      • Mould, Fungi
      • Mundane Items
      • Oils
      • Oils, Spirits
      • Seasonings
      • Specialist Kits
      • Spellbound Items
      • Stones, bricks
      • Talismans
      • Tomes, scrolls
      • Transportation
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      • Valuables
      • Vegetables
      • Vitriols
      • Waters
      • Weapons
      • Writing Materials
  • 📘Of Men & Monsters
    • Men
      • Humans
      • Abhumans
    • Monsters
      • Beasts
      • Legendary Monsters
        • Bugbears
        • Ogres
        • Giants
        • Trolls
        • Dragons
        • Demons
    • Appendix C
      • POI Generation
    • License
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  1. Of Sword & Sorcery
  2. Combat

Facing

Each combatant faces half of the hex it is occupying, (the direction where his body is toward) making three sides of the hex his front. The two opposing sides (on his left and right) represent a combatant’s flank. And the last remaining side of the hex (his back) is the combatant's rear.

A character on the ground (or picking up a dropped weapon) has no ‘front’ but is considered to have ‘rear’ in all six directions.

Facing determines which combatants can be attacked. Only combatants in front of a unit can be attacked. Attacking a target from rear gives +1 advantage to attack rolls. A unit whose front is occupied on all three sides is considered surrounded.

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Last updated 2 years ago

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