# Alternate Combat Rules

### Attacking and Damaging

When there are many combatants fighting each other, rolling for damage might slow the game down, as the solo gamer rolls all his dice alone. So instead of rolling for damage, you just roll for attack, and if it registers a hit, the target receives a predetermined damage.&#x20;

### Weapons and Armour

A weapon's attack die indicates the damage it deals. This does not require a roll.  Add the character's STR (if melee) and DEX (if ranged) to damage. You may also prefer to ignore damage types, for quicker results.

*For example; if a character with a STR score of 6 wielding a longsword registers a hit, the damage it causes on the target is 2+6, as longsword uses 2d6 for damage, an his STR score is 6.*

For armour, disregard different types of armour and just treat them as Light (+1), Medium (+2), and Heavy (+3).&#x20;

### Critical Hits

&#x20;If it is a critical hit, the damage bypasses the armour, dealing it fully.


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