Encumbrance
The main unit of weight measurement is a stone. A stone equals to 2,5 kgs, roughly. And it is represented by a slot in a character's inventory.
Every character has four slots on their bodies; two on torso for armour worn, (or carrying something on your back if you don’t have a backpack and not wearing any armour) and one on each hand (one shield and one weapon).
Item | Slot | Use |
---|---|---|
Backpack | 6 | general use |
Quiver | 1 | 50 arrows/bolts |
Pouch | 1 | for coins and jewellery |
Sack | 1 | 20 throwing stones/bullets |
Vial belt | 1 | 6 vials |
If all the slots on a character is full, he status changes to encumbered. An encumbered character
cannot march but only walk for travel.
cannot charge during combat.
cannot climb sheer surfaces.
cannot run.
For every day spent without rest, consider 1 slot in the character's backpack in-use.
Sample Weights
Below you will find a list of common objects and their weight in stone to give you an estimate. One stone of weight occupies one slot.
Item | |
---|---|
Tent | 1 |
Bedroll & blanket | 1 |
Any specialist kit | 1 |
Field rations, 7 days | 1 |
Half a dozen torches | 1 |
Holy Relics | 1 |
Arrows/bolts (100) | 1 |
Stone (for sling) (50) | 1 |
Rabbit carcass | 1 |
Deer carcass | 40 |
Human carcass | 30 |
Horse carcass | 120 |
Ox carcass | 300 |
100 gold coins | 1 |
250 bronze coins | 1 |
Sword, short | 1 |
Sword, long | 2 |
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