Weather

Weather affects any character's actions in the game. First roll a d6 to determine the season the game starts in:

d6Season

1

Winter

2

Spring

3

Summer

4

Fall

5-6

Re-roll

Then refer to the weather table for the temperature.

MonthSeasonTemperature

1

Winter

Chill

2

Winter

Chill

3

Spring

Cool

4

Spring

Cool

5

Spring

Warm

6

Summer

Warm

7

Summer

Hot

8

Summer

Hot

9

Fall

Brisk

10

Fall

Brisk

11

Fall

Cold

12

Winter

Cold

Then, every day (every six watches), roll a d6. There's a 4/6 chance that the weather will be same as yesterday. If you roll a 5 or 6, roll for the new temperature and event.

d6TemperatureEventIntensity

1

Cold

Snowy/Rainy*

Light

2

Brisk

Rainy

Moderate

3

Chill

Foggy

Moderate

4

Cool

Dewy

Moderate

5

Warm

Windy

Moderate

6

Hot

Clear

Heavy

*snowy only in cold months.

Weather Event Effects

EventEffect

Snowy

Moderate and heavy snow limits the travel rate to rough terrain rules.

Encampment must be done in a sheltered environment, such as in a POI.

Mounts must be led.

Harvesting, Foraging are not possible.

Surveying takes two watches.

Tracking and Hunting now requires four adjacent acres for success.

During heavy snow getting lost chance is 3/6.

Rainy

Multiply the fish caught by three.

Encampment must be done in a sheltered environment, such as in a POI.

Making a fire is not possible, unless in a POI.

Foggy

Moderate and heavy fog limits the travel rate to rough terrain rules.

During heavy fog getting lost chance is 3/6.

Tracking and Hunting are not possible.

Surveying takes two watches during heavy fog.

Multiply the game caught by traps by two.

Dewy

Multiply the fish caught by two.

Tracking now requires two adjacent acres.

Multiply the portions foraged by two.

Windy

Receive -1 penalty to any fire (missile attack) rolls in moderate and heavy wind.

Tracking and hunting is not possible during heavy wind.

Clear

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