Weather
Weather affects any character's actions in the game. First roll a d6 to determine the season the game starts in:
1
Winter
2
Spring
3
Summer
4
Fall
5-6
Re-roll
Then refer to the weather table for the temperature.
1
Winter
Chill
2
Winter
Chill
3
Spring
Cool
4
Spring
Cool
5
Spring
Warm
6
Summer
Warm
7
Summer
Hot
8
Summer
Hot
9
Fall
Brisk
10
Fall
Brisk
11
Fall
Cold
12
Winter
Cold
Then, every day (every six watches), roll a d6. There's a 4/6 chance that the weather will be same as yesterday. If you roll a 5 or 6, roll for the new temperature and event.
1
Cold
Snowy/Rainy*
Light
2
Brisk
Rainy
Moderate
3
Chill
Foggy
Moderate
4
Cool
Dewy
Moderate
5
Warm
Windy
Moderate
6
Hot
Clear
Heavy
*snowy only in cold months.
Weather Event Effects
Snowy
Moderate and heavy snow limits the travel rate to rough terrain rules.
Encampment must be done in a sheltered environment, such as in a POI.
Mounts must be led.
Harvesting, Foraging are not possible.
Surveying takes two watches.
Tracking and Hunting now requires four adjacent acres for success.
During heavy snow getting lost chance is 3/6.
Rainy
Multiply the fish caught by three.
Encampment must be done in a sheltered environment, such as in a POI.
Making a fire is not possible, unless in a POI.
Foggy
Moderate and heavy fog limits the travel rate to rough terrain rules.
During heavy fog getting lost chance is 3/6.
Tracking and Hunting are not possible.
Surveying takes two watches during heavy fog.
Multiply the game caught by traps by two.
Dewy
Multiply the fish caught by two.
Tracking now requires two adjacent acres.
Multiply the portions foraged by two.
Windy
Receive -1 penalty to any fire (missile attack) rolls in moderate and heavy wind.
Tracking and hunting is not possible during heavy wind.
Clear
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