Weather
Weather affects any character's actions in the game. First roll a d6 to determine the season the game starts in:
1
Winter
2
Spring
3
Summer
4
Fall
5-6
Re-roll
Then refer to the weather table for the temperature.
1
Winter
Chill
2
Winter
Chill
3
Spring
Cool
4
Spring
Cool
5
Spring
Warm
6
Summer
Warm
7
Summer
Hot
8
Summer
Hot
9
Fall
Brisk
10
Fall
Brisk
11
Fall
Cold
12
Winter
Cold
Then, every day (every six watches), roll a d6. There's a 4/6 chance that the weather will be same as yesterday. If you roll a 5 or 6, roll for the new temperature and event.
1
Cold
Snowy/Rainy*
Light
2
Brisk
Rainy
Moderate
3
Chill
Foggy
Moderate
4
Cool
Dewy
Moderate
5
Warm
Windy
Moderate
6
Hot
Clear
Heavy
*snowy only in cold months.
Weather Event Effects
Snowy
Moderate and heavy snow limits the travel rate to rough terrain rules.
Encampment must be done in a sheltered environment, such as in a POI.
Mounts must be led.
During heavy snow getting lost chance is 3/6.
Rainy
Multiply the fish caught by three.
Encampment must be done in a sheltered environment, such as in a POI.
Making a fire is not possible, unless in a POI.
Foggy
Moderate and heavy fog limits the travel rate to rough terrain rules.
During heavy fog getting lost chance is 3/6.
Multiply the game caught by traps by two.
Dewy
Multiply the fish caught by two.
Multiply the portions foraged by two.
Windy
Receive -1 penalty to any fire (missile attack) rolls in moderate and heavy wind.
Clear
Last updated