> For the complete documentation index, see [llms.txt](https://hexhunt.gitbook.io/hexhunt/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://hexhunt.gitbook.io/hexhunt/of-sword-and-sorcery/combat/morale.md).

# Morale

**Morale** is how combatants feel under stress during combat. Morale is tested for monsters and other NPCs (and never for your character) in critical points of combat:

1. When the first combatant dies from a side.
2. When a side loses its numbers advantage.
3. When facing a legendary monster.
4. When the party leader dies.

To test morale, roll a d6 and add the creature’s WILL.&#x20;

<table><thead><tr><th width="156">Creature</th><th width="190">Succes Requirement</th></tr></thead><tbody><tr><td>Humanoid</td><td>5 and above</td></tr><tr><td>Monster</td><td>4 and above</td></tr><tr><td>Legendary Monster</td><td>3 and above</td></tr></tbody></table>

If a combatant fails a morale test, it **routs**. A surrounded unit which fails a morale test are considered to **surrender** --except for legendary monsters. If the combatant who failed a morale test has a party leader, the leader may rally them back into the fight during the rally phase with a successful CHA check, negating th effects of the morale test.

Once a morale test is successful, no further tests are necessary for the ongoing combat.
