> For the complete documentation index, see [llms.txt](https://hexhunt.gitbook.io/hexhunt/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://hexhunt.gitbook.io/hexhunt/of-sword-and-sorcery/equipment/clothing.md).

# Clothing

There are three types of clothing; light, moderate, and heavy. Clothing must be atuned to the [weather](/hexhunt/of-crypts-and-wilderness/mechanics/weather.md). Heavy clothing is required in cold and brisk temperatures. Moderate clothing is required in chill and cool temperatures. And light clothing is required in warm and hot temperatures.

If a character is not wearing appropriate clothes, he gets +1 penalty to his rolls.&#x20;

<table><thead><tr><th width="210">Type of clothing</th><th width="225">Appropriate temperature</th></tr></thead><tbody><tr><td>Light</td><td>warm, hot</td></tr><tr><td>Moderate</td><td>cool, chill</td></tr><tr><td>Heavy</td><td>cold, brisk</td></tr></tbody></table>

Below you will find a list of basic clothing.

<table><thead><tr><th width="184">Type</th><th width="387">Clothing</th><th>Price</th></tr></thead><tbody><tr><td>Light outfit</td><td>linen, slippers, hat</td><td></td></tr><tr><td>Light outfit</td><td>silk, sandals, hat</td><td></td></tr><tr><td>Moderate outfit</td><td>linen and wool, work boots, hood</td><td></td></tr><tr><td>Moderate outfit</td><td>wool and leather, riding boots, mantle</td><td></td></tr><tr><td>Heavy outfit</td><td>fur and hides, winter boots, cape, undergarment</td><td></td></tr><tr><td>Heavy outfit</td><td>leather and cloth, infantry boots, cloak, undergarment</td><td></td></tr></tbody></table>
