# Magic

Magic is the utilization of aether through soulstone by capable individuals. &#x20;

There are two character classes with magic-wielding abilities: priest and witch. Priests can cast daybound spells, and witches can cast nightbound spells.&#x20;

Spellcasting ability requires [zeal ](/hexhunt/of-sword-and-sorcery/magic/zeal.md)and a [soulstone ](/hexhunt/of-sword-and-sorcery/magic/soulstone.md)bound to the magic-user's soul. In addition, magic-users must perform at least one ritual with their holy relics (ritual kit) to maintain their spellcasting ability. A ritual takes two watches. Witches must perform the ritual during the night, and priests must perform it during the day.

### Becoming magic-users

Even though a character is not a magic-user class character, he can become one by obtaining a demon shard (a specific type of [soulstone](/hexhunt/of-sword-and-sorcery/magic/soulstone.md)) and binding it to his soul through a ritual. During this ritual, the character must roll for [corruption](/hexhunt/of-sword-and-sorcery/magic/corruption.md). It takes one week for a character to adapt.


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