To determine the monster encountered while delving into a point of interest, roll a d6 and refer to the related column based on the POI type and status.
In Use
d6
Settlement
Fortification
Religious
Landmark
Underworld
Lair
1
Bandit
Sentinel
Cleric
Pilgrim
Pickman
Beast
2
Farmer
Guard
Friar
Smelter
Monster Hunter
3
Hunter
Soldier
Nun
Bandsman
Abhuman
4
Trapper
Sergeant
Apostle
Dragsman
Abhuman
5
Forester
Quartermaster
Exorcist
Shaman
Hurrier
Heretic
6
Guard
Officer
Inquisitor
Prophet
Timber
Host
Occupied
d6
Beasts
Criminals
Heretics
Abhumans
LM
Demon
1
Hyena
Raider
Acolyte
Peon
Imp
2
Wolf
Smuggler
Disciple
Grunt
Gargoyle
3
Jackal
Bandit
Cultist
Brute
Ifrit
4
Hound
Slaver
Diviner
Skulker
Jinn
5
Panther
Highwayman
Templar
Magus
Balrog
6
Bear
Assassin
Prophet
Seer
Host
Host
If you roll host, it means the legendary monster using the place is encountered.
Abandoned
Use the Overland Monsters Table (as well as its reaction table), based on the type of hex the POI is located in.
Quantity
Legendary Monsters are always singular in number. So, if you already killed a Legendary Monster in POI, re-roll.
For other monsters, roll a d6 to determine the number of monsters encountered. If the roll is 6, roll another d6 and add it to the initial die roll.
Distance
To detemine the distance of the monster, roll 3d6s and interpret the result in yards.