📖
Hexhunt
  • HEXHUNT
  • 📓Of Sword & Sorcery
    • Character
      • Abilities and Perks
      • Character Generation
      • Health Points
      • Alignment
      • Classes
        • Warrior
        • Priest
        • Witch
        • Pariah
      • Starting Money
    • Equipment
      • Weapons
      • Armour
      • Camping
      • Clothing
      • Containers
      • Cooking
      • Specialist Kits
      • Tools
      • Transportation
      • Writing
      • Market Goods
    • Combat
      • Combat Sequence
      • Initiative
      • Attacking and Damaging
      • Actions, unengaged
      • Actions, engaged
      • Facing
      • Morale
      • Terrain
      • Mounted Combat
      • Alternate Combat Rules
      • Monster Tactics
      • To Hit Matrix
    • Magic
      • Zeal
      • Soulstone
      • Corruption
      • Spellcasting
      • Spells
      • Revealing
      • Brewing
      • Spellbinding
      • Enchanting and Blessing
  • 📕Of Crypts and Wilderness
    • Gameplay
    • Units of Measurement
    • Mechanics
      • Deck and Cards
      • Checks and Saves
      • Movement
      • Encumbrance
      • Hunger and Thirst
      • Weather
      • Humours, Diseases, Surgery
    • Actions
      • Delve Actions
        • Search
        • Loot
        • Listen
        • Enter
        • Sup
        • Respite
      • Exploration Actions
        • Survey
        • Forage
        • Fish
        • Hunt, Track, Set Traps
        • Cook
        • Harvest
        • Graze Animals
        • Rest and Encamp
        • Mountaineering
    • Events
      • POI Events
        • POI Incidents
        • POI Objects
        • POI Monsters
      • Overland Events
        • Incident
        • Object
        • Monster
    • Missions
      • Tasks
      • Quests
      • Hunts
      • Contracts
    • Factions
    • Retainers
    • NPCs
    • Divination
    • Coinage and Trade
    • Tomes and Scrolls
    • Company Rules
    • Domain Rules
      • Construction
    • Maritime Affairs
    • Appendix A
      • Traps
      • Treasure
      • Secret Doors
    • Appendix B
      • Alchemical Materials
      • Armour
      • Beverages
      • Camp Equipment
      • Charms
      • Cloth
      • Clothing
      • Concoctions
      • Container
      • Cooking Equipment
      • Corpse, Carcass
      • Dairy
      • Essences, Perfumes
      • Field Rations
      • Flowers, fresh and dried
      • Fruit
      • Gemstones
      • Grain, feed
      • Herbs, spices, nuts
      • Liquids
      • Lumber
      • Meat
      • Metals, Metalloids
      • Minerals, Stones,Pigments
      • Misc. Tools
      • Mould, Fungi
      • Mundane Items
      • Oils
      • Oils, Spirits
      • Seasonings
      • Specialist Kits
      • Spellbound Items
      • Stones, bricks
      • Talismans
      • Tomes, scrolls
      • Transportation
      • Trinkets
      • Valuables
      • Vegetables
      • Vitriols
      • Waters
      • Weapons
      • Writing Materials
  • 📘Of Men & Monsters
    • Men
      • Humans
      • Abhumans
    • Monsters
      • Beasts
      • Legendary Monsters
        • Bugbears
        • Ogres
        • Giants
        • Trolls
        • Dragons
        • Demons
    • Appendix C
      • POI Generation
    • License
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On this page
  • In Use
  • Occupied
  • Abandoned
  • Quantity
  • Distance
  • Reaction
  1. Of Crypts and Wilderness
  2. Events
  3. POI Events

POI Monsters

Monsters for POI Events

To determine the monster encountered while delving into a point of interest, roll a d6 and refer to the related column based on the POI type and status.

In Use

d6
Settlement
Fortification
Religious
Landmark
Underworld
Lair

1

Bandit

Sentinel

Cleric

Pilgrim

Pickman

Beast

2

Farmer

Guard

Friar

Smelter

Monster Hunter

3

Hunter

Soldier

Nun

Bandsman

Abhuman

4

Trapper

Sergeant

Apostle

Dragsman

Abhuman

5

Forester

Quartermaster

Exorcist

Shaman

Hurrier

Heretic

6

Guard

Officer

Inquisitor

Prophet

Timber

Host

Occupied

d6
Beasts
Criminals
Heretics
Abhumans
LM
Demon

1

Hyena

Raider

Acolyte

Peon

Imp

2

Wolf

Smuggler

Disciple

Grunt

Gargoyle

3

Jackal

Bandit

Cultist

Brute

Ifrit

4

Hound

Slaver

Diviner

Skulker

Jinn

5

Panther

Highwayman

Templar

Magus

Balrog

6

Bear

Assassin

Prophet

Seer

Host

Host

If you roll host, it means the legendary monster using the place is encountered.

Abandoned

Quantity

Legendary Monsters are always singular in number. So, if you already killed a Legendary Monster in POI, re-roll.

For other monsters, roll a d6 to determine the number of monsters encountered. If the roll is 6, roll another d6 and add it to the initial die roll.

Distance

To detemine the distance of the monster, roll 3d6s and interpret the result in yards.

Reaction

d6
Beasts
Criminals
Heretics
Abhumans

1

Attack

Attack

Attack

Attack

2

Hostile

Attack

Hostile

Hostile

3

Neutral

Hostile

Hostile

Neutral

4

Neutral

Hostile

Neutral

Neutral

5

Neutral

Neutral

Neutral

Friendly

6

Friendly

Friendly

Friendly

Friendly

PreviousPOI ObjectsNextOverland Events

Last updated 1 year ago

Use the (as well as its reaction table), based on the type of hex the POI is located in.

📕
Overland Monsters Table