Health Points
All creatures have Health Points (HP). To determine a humanoid character's HP;
Roll three d6s.
Add the result to character's STR.
Recovering lost HP
A character recovers HP per day equal to its STR.
In addition, a character can tend his wounds during a respite, rest or encamp to boost his healing speed. To tend wounds, you need a healer’s kit. A healer’s kit must be replenished after six uses.
In addition, you can use potions or spells to restore lost HP.
Daily
one day
STR
Tend wounds
one punct
FORT
Rest/Encamp
two watches
STR+FORT
Sup
three puncts
1d6
Card Mechanics and HP
With each 6 HPs your character loses, your hand size decreases by one (1) card. If a character reaches 0 HP, it becomes unconscious, and loses 1 HP (going negative) per round up to a maximum of its STR.
Scars
A character who reaches 0 HP receives a scar. Roll a d66 on the scars table to determine.
11
12
13
14
15
16
21
22
23
24
25
26
31
32
33
34
35
36
41
42
43
44
45
46
51
52
53
54
55
56
61
62
63
64
65
66
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