Health Points
All creatures have Health Points (HP). To determine a humanoid character's HP;
Roll three d6s.
Add the result to character's STR.
Recovering lost HP
A character recovers HP per day equal to its STR.
In addition, a character can tend his wounds during a respite, rest or encamp to boost his healing speed. To tend wounds, you need a healer’s kit. A healer’s kit must be replenished after six uses.
In addition, you can use potions or spells to restore lost HP.
Rest type | Duration | HP recovery |
---|---|---|
Daily | one day | STR |
Tend wounds | one punct | FORT |
Rest/Encamp | two watches | STR+FORT |
Sup | three puncts | 1d6 |
Card Mechanics and HP
With each 6 HPs your character loses, your hand size decreases by one (1) card. If a character reaches 0 HP, it becomes unconscious, and loses 1 HP (going negative) per round up to a maximum of its STR.
Scars
A character who reaches 0 HP receives a scar. Roll a d66 on the scars table to determine.
d66 | Scar |
---|---|
11 | |
12 | |
13 | |
14 | |
15 | |
16 | |
21 | |
22 | |
23 | |
24 | |
25 | |
26 | |
31 | |
32 | |
33 | |
34 | |
35 | |
36 | |
41 | |
42 | |
43 | |
44 | |
45 | |
46 | |
51 | |
52 | |
53 | |
54 | |
55 | |
56 | |
61 | |
62 | |
63 | |
64 | |
65 | |
66 |
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