πŸ“–
Hexhunt
  • HEXHUNT
  • πŸ““Of Sword & Sorcery
    • Character
      • Abilities and Perks
      • Character Generation
      • Health Points
      • Alignment
      • Classes
        • Warrior
        • Priest
        • Witch
        • Pariah
      • Starting Money
    • Equipment
      • Weapons
      • Armour
      • Camping
      • Clothing
      • Containers
      • Cooking
      • Specialist Kits
      • Tools
      • Transportation
      • Writing
      • Market Goods
    • Combat
      • Combat Sequence
      • Initiative
      • Attacking and Damaging
      • Actions, unengaged
      • Actions, engaged
      • Facing
      • Morale
      • Terrain
      • Mounted Combat
      • Alternate Combat Rules
      • Monster Tactics
      • To Hit Matrix
    • Magic
      • Zeal
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      • Corruption
      • Spellcasting
      • Spells
      • Revealing
      • Brewing
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      • Enchanting and Blessing
  • πŸ“•Of Crypts and Wilderness
    • Gameplay
    • Units of Measurement
    • Mechanics
      • Deck and Cards
      • Checks and Saves
      • Movement
      • Encumbrance
      • Hunger and Thirst
      • Weather
      • Humours, Diseases, Surgery
    • Actions
      • Delve Actions
        • Search
        • Loot
        • Listen
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        • Sup
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      • Exploration Actions
        • Survey
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        • Cook
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        • Rest and Encamp
        • Mountaineering
    • Events
      • POI Events
        • POI Incidents
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      • Overland Events
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    • Company Rules
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      • Construction
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    • Appendix A
      • Traps
      • Treasure
      • Secret Doors
    • Appendix B
      • Alchemical Materials
      • Armour
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      • Camp Equipment
      • Charms
      • Cloth
      • Clothing
      • Concoctions
      • Container
      • Cooking Equipment
      • Corpse, Carcass
      • Dairy
      • Essences, Perfumes
      • Field Rations
      • Flowers, fresh and dried
      • Fruit
      • Gemstones
      • Grain, feed
      • Herbs, spices, nuts
      • Liquids
      • Lumber
      • Meat
      • Metals, Metalloids
      • Minerals, Stones,Pigments
      • Misc. Tools
      • Mould, Fungi
      • Mundane Items
      • Oils
      • Oils, Spirits
      • Seasonings
      • Specialist Kits
      • Spellbound Items
      • Stones, bricks
      • Talismans
      • Tomes, scrolls
      • Transportation
      • Trinkets
      • Valuables
      • Vegetables
      • Vitriols
      • Waters
      • Weapons
      • Writing Materials
  • πŸ“˜Of Men & Monsters
    • Men
      • Humans
      • Abhumans
    • Monsters
      • Beasts
      • Legendary Monsters
        • Bugbears
        • Ogres
        • Giants
        • Trolls
        • Dragons
        • Demons
    • Appendix C
      • POI Generation
    • License
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  1. Of Men & Monsters
  2. Appendix C

POI Generation

Procedural POI Generation

PreviousAppendix CNextLicense

Last updated 1 year ago

It is always better to draw dungeons.

Get an extra deck of standard playing cards.

Roll a d6 to determine the no. of levels in a dungeon. Decide if you are just delving into a dungeon or if you are there for a specific . If you are on a mission, add a single joker card to the deck, and then shuffle it. The joker card will serve as your objective in the dungeon. (If you are simply delving without a specific mission, don’t include the Joker) Roll 2d6 and remove cards from the deck equal to the 2d6 roll --don’t reveal them.

Each card will serve as a chamber with possibilities of ing into another chamber. A chamber can be anything from a hall to a narrow passage. Whenever you move into another chamber, draw a card from the deck and refer to the table to determine the location of doors available.

Value
clubs (♣)
diamonds (♦)
hearts (β™₯)
spades (β™ )

1-3

Dead-end

Dead-end

Dead-end

Dead-end

4-10

Front

Front, left

Front, Right

Front, Left, Right

JQK

Ascent

Descent

Descent

Ascent

Joker

Objective

πŸ“˜
mission
enter