POI Generation
Procedural POI Generation
It is always better to draw dungeons.
Get an extra deck of standard playing cards.
Roll a d6 to determine the no. of levels in a dungeon. Decide if you are just delving into a dungeon or if you are there for a specific mission. If you are on a mission, add a single joker card to the deck, and then shuffle it. The joker card will serve as your objective in the dungeon. (If you are simply delving without a specific mission, donβt include the Joker) Roll 2d6 and remove cards from the deck equal to the 2d6 roll --donβt reveal them.
Each card will serve as a chamber with possibilities of entering into another chamber. A chamber can be anything from a hall to a narrow passage. Whenever you move into another chamber, draw a card from the deck and refer to the table to determine the location of doors available.
Value | clubs (β£) | diamonds (β¦) | hearts (β₯) | spades (β ) |
---|---|---|---|---|
1-3 | Dead-end | Dead-end | Dead-end | Dead-end |
4-10 | Front | Front, left | Front, Right | Front, Left, Right |
JQK | Ascent | Descent | Descent | Ascent |
Joker | Objective |
Last updated