> For the complete documentation index, see [llms.txt](https://hexhunt.gitbook.io/hexhunt/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://hexhunt.gitbook.io/hexhunt/of-men-and-monsters/appendix-c/poi-generation.md).

# POI Generation

Procedural POI Generation

It is always better to draw dungeons.&#x20;

Get an extra deck of standard playing cards.

Roll a d6 to determine the no. of levels in a dungeon. Decide if you are just delving into a dungeon or if you are there for a specific [mission](/hexhunt/of-crypts-and-wilderness/missions.md). If you are on a mission, add a single joker card to the deck, and then shuffle it. The joker card will serve as your objective in the dungeon. (If you are simply delving without a specific mission, don’t include the Joker) Roll 2d6 and remove cards from the deck equal to the 2d6 roll --don’t reveal them.

Each card will serve as a chamber with possibilities of [enter](/hexhunt/of-crypts-and-wilderness/actions/delve-actions/enter.md)ing into another chamber. A chamber can be anything from a hall to a narrow passage. Whenever you move into another chamber, draw a card from the deck and refer to the table to determine the location of doors available.

<table><thead><tr><th width="95">Value</th><th width="110">clubs (♣) </th><th width="139">diamonds (♦)</th><th width="113">hearts (♥) </th><th>spades (♠)</th></tr></thead><tbody><tr><td>1-3</td><td>Dead-end</td><td>Dead-end</td><td>Dead-end</td><td>Dead-end</td></tr><tr><td>4-10</td><td>Front</td><td>Front, left</td><td>Front, Right</td><td>Front, Left, Right</td></tr><tr><td>JQK</td><td>Ascent</td><td>Descent</td><td>Descent</td><td>Ascent</td></tr><tr><td>Joker</td><td>Objective</td><td></td><td></td><td></td></tr></tbody></table>
