# Facing

Each combatant faces half of the hex it is occupying, (the direction where his body is toward) making three sides of the hex his **front**. The two opposing sides (on his left and right) represent a combatant’s **flank**. And the last remaining side of the hex (his back) is the combatant's **rear**.

A character on the ground (or picking up a dropped weapon) has no ‘front’ but is considered to have ‘rear’ in all six directions.

Facing determines which combatants can be attacked. Only combatants in front of a unit can be attacked. Attacking a target from rear gives +1 advantage to attack rolls. A unit whose front is occupied on all three sides is considered **surrounded**.
