# Combat

All characters have a **damage** and a **defence** value. Damage is determined by the weapon used, and is used to determine damage dealt after a successful attack. Defence is determined by the armour equipped, and determines damage absorbed.

Combat takes place in **combat rounds**,  which is divided into different phases, during which every combatant gets to play in their turn. Each combat round lasts 5 seconds, and all actions happen simultaneously. The phases of a combat round are **morale** (if required), **movement**, **missile**, **magic**, **melee**, and **rally** (if possible).&#x20;

In his turn, a combatant can take one of the available actions, depending on if he is **engaged** or **unengaged**. The available actions depend on whether the character is engaged or unengaged.&#x20;

Combat happens in phases, and simultaneously.&#x20;

During combat, use a hex grid on which one hex equals one yard.

